// player.cc

#include "player.h"

Player::Player() {
  name_.clear();
  num_free_roads_ = 0;
  num_free_settlements_ = 0;
  num_free_cities_ = 0;
  army_size_ = 0;
  for(int i = 0; i < Resource::kNumResources; i++) {
    num_resources_[i] = 0;
  }
}

Player::~Player() {
  // Nothing to do.
}
